$SQDS token: Every win – burned burns
One billion tokens, never minted again. A cut of every squad's profit buys $SQDS on market and burns it – so the supply only moves one way.
Fixed supply
–
No mint after launch
Burned
–
Bought back & destroyed
Circulating
–
Supply minus burned
Price
–
Demo quote
Holders
–
Demo wallets
Burn meter
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The burn
flywheel
Profitable squads feed the burn. A scarcer token makes leading a squad more valuable. More squads, more profit.
- 1
Squad profit
Leaders win above the high-water mark
- 2
Platform fee 5–10%
Taken only from new profit
- 3
Market buyback
Fees buy $SQDS on the open market
- 4
Burn
Bought tokens are destroyed
- 5
Scarcer $SQDS
Fixed supply only shrinks
- 6
Stake-to-lead & fee tiers
Leaders need $SQDS to open and scale
- 7
More squads
More leaders, more strategies, more profit
Back to squad profit
Burn calculator
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Seven jobs
for one token
$SQDS isn't a points badge. It gates leadership, prices attention and sets the rules – and most roads end in a burn.
Buyback & burn
5–10% of every squad's profit buys $SQDS on the open market – then it's gone for good.
Burns on every profitable epoch
Stake to lead
Leaders stake $SQDS to open a squad. Bigger stake, bigger TVL cap. Try to break the mandate and the stake gets slashed.
Slashed stake is burned
Fee tiers
Hold or stake $SQDS and your squad pays a smaller cut of its profit to the platform.
| Tier | Stake | Fee |
|---|---|---|
| No stake | – | 10% |
| Bronze | 100K+ | 8% |
| Silver | 1M+ | 6% |
| Gold | 5M+ | 5% |
Why it matters: more profit stays with members
Boost burns
Push a squad to the top of Explore by burning $SQDS. Attention costs supply.
100% of boost spend is burned
League entry
Seasonal leagues charge entry in $SQDS. The best risk-adjusted squads split the pot.
30% burned · 70% to the prize pool
Premium tools
Stakers unlock AI trade-check, extra shadow challenger slots and advanced analytics.
Why it matters: staked tokens leave the float
Governance
Vote on which assets and adapters get whitelisted and where fee parameters sit.
Why it matters: holders set the rules
Who gets what
The whole supply starts on the Pons bonding curve. The team buys its share there too – no presale, no free bag.
Community on the Pons curve
Bought on the bonding curve – no presale, no dev bag. The liquidity Pons reserves is locked forever at graduation
90%
900M
Team buy
Bought on the same curve at launch, at the same prices as everyone
Part of it goes to
- Extra rewards
- Prizes for community activities
- …and more
How the 10% is split will be announced soon.
10%
100M
Launch on Pons
The rollout order is set. Dates are announced once contracts are audited – nothing here is scheduled yet.
Step 1: Fair launch on Pons
The whole supply starts on a Pons bonding curve on Robinhood Chain. Everyone buys at the same curve prices – no private rounds, no pre-minted team bag. The team buys about 10% there too.
Step 2: Graduation & locked liquidity
When the curve sells out, Pons pairs its reserved supply with the raise in a full-range Uniswap v4 pool and locks the position permanently. Not the team, not Pons – nobody can pull it.
Step 3: Staking & fee tiers go live
Leaders stake to open squads, and stakers start paying lower platform fees on squad profit.
Step 4: First buyback & burn epoch
Accrued platform fees buy $SQDS on market and send it to the burn address, verifiable on-chain.
Token FAQ
Straight answers on supply, burns and what $SQDS is – and isn't – for.
Value accrues through burns and utility, not dividends. Stakers don't receive a cut of platform revenue – every dollar of fees goes to buying $SQDS on market and destroying it, which shrinks supply for every holder equally.
Yes. 1,000,000,000 $SQDS is created once at the Pons launch and there is no mint function afterwards. Supply can only go down: through buybacks, slashed leader stakes, boosts and league entry burns.
Not for free. Pons mints the whole supply to the bonding curve, so there is no pre-launch team allocation. The team plans to buy about 10% on the curve at launch, at the same prices as everyone else. Part of it will fund rewards and community activities – details soon.
From the platform's performance fee: 5–10% of the profit squads make above their high-water mark. There are no deposit or withdrawal fees feeding it.
No profit, no fee, no burn. Fees are charged only on profit above a squad's high-water mark, so a squad recovering from a drawdown pays nothing until it sets a new high. Burns slow down in bad markets by design.
No. Members join with the squad's deposit asset. $SQDS is only needed to lead a squad, boost one on Explore, enter leagues or unlock premium tools.
$SQDS can lose some or all of its value. Burn volume depends entirely on squads being profitable, smart contracts can have bugs, and regulation of pooled trading and tokenized stocks is still evolving. Figures on this page are demo data and the allocation is a proposal. Nothing here is investment advice.